WEB APPLICATION, CASE STUDY
UnityWebinar
UnityWebinar is an interactive online webinar and virtual event platform designed to help businesses, educators, and professionals host live training sessions, presentations, and community events with ease. Built for both hosts and attendees, the platform delivers real-time engagement tools and a seamless user experience across web browsers.
UnityWebinar equips users with powerful webinar features that enhance communication, collaboration, and audience interaction — driving better learning outcomes and stronger connection between presenters and participants.
- Full-stack web & Mobile application development
- UI/UX design tailored for high-engagement user flow
- Backend services for real-time communication and streaming
- Cross-platform compatibility and performance optimization
- Security features for protected sessions and user data
500+
Events Hosted
50k+
Attendees




RESEARCH
Project Overview
Webinar Application is a comprehensive, enterprise-grade video conferencing and webinar platform built with React Native for iOS and Android. This mobile application enables organisations to host live webinars, conduct virtual meetings, and facilitate interactive online events with rich multimedia capabilities.
- Host and manage webinars with large participant capacities (50+ simultaneous participants).
- Conduct interactive virtual meetings with real-time collaboration features.
- Record and archive sessions for later reference and distribution.
- Manage content, participants, and engagement tools all in one unified platform.
- Provide seamless experiences across mobile devices (phones and tablets) with consistent performance.

RESEARCH
Challenges
- Real-time video/audio streaming complexity across iOS and Android with varying device capabilities.
- Screen sharing implementation requires different approaches for iOS and Android.
- Complex state management across multiple stores with real-time WebSocket updates.
- Network resilience and reconnection handling for unstable mobile networks.
- Background processing for downloads and continued functionality when the app is backgrounded.
- Role-based access control for different user types (Host, Moderator, Guest, Viewer).
- Responsive design across phones, tablets, portrait and landscape orientations.

RESEARCH
Project Goal
- Deliver seamless, low-latency video/audio communication using WebRTC technology.
- Provide identical feature sets and user experiences on both iOS and Android platforms.
- Create an enterprise-ready solution with administrative controls and security features.
- Ensure application reliability under various network conditions and device capabilities.
- Build an intuitive, responsive interface that works seamlessly across different device sizes.

RESEARCH
Overcome
- Mediasoup-client integration for stable, scalable WebRTC video/audio communication.
- Platform-specific screen sharing with Broadcast Extension for iOS and native Android implementation.
- Comprehensive Redux architecture with separate stores for user, room, chat, media, and app state.
- Network monitoring and automatic reconnection with visual feedback for users.
- Background download system using react-native-background-downloader for continuous file transfers.
- Role-based permission system with dynamic UI rendering based on user roles.
- Responsive layout system with 4 different view options, adapting to device and orientation.

TECHNOLOGY STACK
Tools Behind This
Project
We utilised modern tools to handle the complete project journey, from concept and design to execution and final delivery.
DISCOVERY